Sometimes you want to use Protoypes that exist in extensions, so do not appear in the main module. Probably a warning if it does not exist would be best - I have over 150 prototypes in one of my modules, a drop-down box would be painful.
Cheers, Brent. *********** REPLY SEPARATOR *********** On 2/02/2007 at 11:45 AM Joel Uckelman wrote: Thus spake "Kevin Coombs": > Hello, > > Not sure if this is possible, but I thought I'd throw it out there > anyway. > > After adding a Prototype property to a game piece, the small window > pops up in which I am required to enter the Prototype name. Would > either of these be possible? > > 1) Instead of a textbox in which I have to type the Prototype name > (where I could mistype the name and not be aware of the error), could > there be a dropdown box containing a list of all the Prototypes that > I have previously created, or, > > 2) Continue to use the textbox, but, if a Prototype name was entered > that currently does not exist, after entering that name and hitting > the OK button, a pop up warning message is presented to alert me of > the problem. > > Thanks. > > Kevin > Not only would those be possible, I think they'd be pretty easy to implement. Good ideas. -- J. ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED] [Non-text portions of this message have been removed]
