On Sun, 2007-02-04 at 04:48 +0000, John wrote: > Thanks for your quick reply but I'm not sure I follow you. > > Does it matter where in the editing menu you try to import a class? > I tried it at the top level, on Game Piece Prototype Definitions, Game > Piece Palette, and on an individual piece I defined. I still get the > same error.
Yes, depending on the place of the import the class has to provide certain capabilities. Does the class provide a button or global function to the module? Than it might be the global import. I guess the easiest way to find out is to ask the classes author. Bye, Torsten
