On Sun, 2007-02-04 at 04:48 +0000, John wrote:
> Thanks for your quick reply but I'm not sure I follow you.  
> 
> Does it matter where in the editing menu you try to import a class?
> I tried it at the top level, on Game Piece Prototype Definitions, Game 
> Piece Palette, and on an individual piece I defined.  I still get the 
> same error.

Yes, depending on the place of the import the class has to provide
certain capabilities. Does the class provide a button or global function
to the module? Than it might be the global import. I guess the easiest
way to find out is to ask the classes author.

Bye,
Torsten


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