Ah, I was replacing the vassal command encoder with the cc command 
encoder instead of just adding it above it in the build file.

Thanks to all for the help,

John

--- In [email protected], "Tim McCaron" 
<[EMAIL PROTECTED]> wrote:
>
> John,
> 
>  
> 
> There is a folder inside the mod called "cc". You will need to put 
this
> entire folder into your module.
> 
> You will also have to edit the buildfile after to add the command 
encoder
> before the vassal encoder as Brent mentioned before for it to 
work. Then
> import the trait
> 
>  
> 
> Tim
> 
>  
> 
>   _____  
> 
> From: [email protected] 
[mailto:[EMAIL PROTECTED] On
> Behalf Of John
> Sent: Sunday, February 04, 2007 11:13 AM
> To: [email protected]
> Subject: [vassalengine] Re: Trying to use class from another module
> 
>  
> 
> Thanks for the reply Brent.
> 
> The CCLayer trait will be nice to have in 3.0. I could not find 
the 
> CCLayer class in any of the folders of the Combat Commander 
module. 
> Is it named something other than CCLayer.class?
> 
> John Boone
> 
> --- In vassalengine@ <mailto:vassalengine%40yahoogroups.com>
> yahoogroups.com, "Brent Easton" <b.easton@> 
> wrote:
> >
> > Hi John,
> > 
> > CCInfo has nothing to do with CCLayer, it just accesses my 
custom 
> terrain modification and returns the name of terrain in the 
current 
> hex as $CurrentTerrain$.
> > 
> > CCLayer is stand-alone and does not need CCInfo. The changes in 
> CCLayer will probably be incorporated into vassal 3.0 at some 
stage.
> > 
> > CCInfo and CCLayer are both counter traits, they cannot be 
> imported anywhere in the module tree, they must be imported into a 
> counter. When you are editing an individual gamepiece (or 
prototype) 
> and have the window with the list of traits up, then click the 
> Import button on the bottom left of the window and enter 
cc.CCLayer.
> > 
> > You will also need to install the custom command encoder 
> cc.CCCommandEncoder - there is information on how to do this at 
the 
> bottom of the Programming tutorial on the VASSAL doco site 
> (http://www.vassalen
> <http://www.vassalengine.org/wiki/doku.php?id=programming>
> gine.org/wiki/doku.php?id=programming).
> > 
> > Regards,
> > Brent.
> > 
> > >*********** REPLY SEPARATOR ***********
> > >
> > >On 4/02/2007 at 4:48 AM John wrote:
> > >Thanks for your quick reply but I'm not sure I follow you. 
> > >
> > >Does it matter where in the editing menu you try to import a 
> class?
> > >I tried it at the top level, on Game Piece Prototype 
Definitions, 
> Game 
> > >Piece Palette, and on an individual piece I defined. I still 
get 
> the 
> > >same error.
> > >
> > >John
> > >
> > >--- In vassalengine@ <mailto:vassalengine%40yahoogroups.com>
> yahoogroups.com, Torsten Spindler <spindler@> 
> > >wrote:
> > >>
> > >> On Sun, 2007-02-04 at 04:21 +0000, John wrote:
> > >> > How do I use the CCInfo.class from Combat Commander in 
> another 
> > >module?
> > >> > 
> > >> > I want to use the CC Layer trait.
> > >> > 
> > >> > I placed the class files in the module zip and tried to 
> import the 
> > >> > class but it said that "Class must implement the 
configurable 
> > >> > interface".
> > >> 
> > >> When CCInfo is a trait, it has to be imported by a gamepiece.
> > >> 
> > >> Bye,
> > >> Torsten
> > >>
> > >
> > >
> > >
> > __________________________________________________________
> > Brent Easton 
> > Analyst/Programmer 
> > University of Western Sydney 
> > Email: b.easton@
> >
> 
>  
> 
> 
> 
> [Non-text portions of this message have been removed]
>


Reply via email to