I have to say that without doubt Kevin's VASSAL mods
especially the GCACW ones are the fastest and most
responsive out there.  Maybe not all the bells and
whistles that VASSAL has to offer in them but they
work  and represent the boardgame very well.

My biggest concern with VASSAL is that they will
become bloated, thus less used by considerable amount
of users that do not have the latest and strongest
computers.  A lot of VASSAL use is PBEM, 
responsiveness and speed are of the essence here,  it
is also where Cyberboard and ADC have an advantage.

Keith

--- Kevin Coombs <[EMAIL PROTECTED]> wrote:

> Brent (and Gary),
> 
> I agree with all these comments.  Making VASSAL
> "faster and more responsive" is not one of the
> enhancements that I voted for as I feel it does
> pretty well as it is.  I, too, will be interested to
> hear what others have in mind regarding this issue
> and what they are expecting from it.
> 
> I did vote for the enhancement regarding an easier
> method for setting the memory allocation as I, too,
> feel this would be a great usability feature.
> 
> My $.02.
> 
> Kevin
> 
> 
>   ----- Original Message ----- 
>   From: Brent Easton 
>   To: [email protected] 
>   Sent: Sunday, February 04, 2007 7:54 PM
>   Subject: Re: [vassalengine] Re: Performance Issues
> 
> 
> 
>   >*********** REPLY SEPARATOR ***********
>   >
>   >On 4/02/2007 at 6:38 PM Gary Krockover wrote:
>   >I'm with you on this one Brent, VASSAL loads fast
> and the screen refresh
>   >after scrolling is instantaneous. Zooming out can
> be a little slow, but
>   >we're talking like 10-20 seconds on average and
> after you've zoomed out
>   >once, it does so again instantly.
> 
>   Zooming is the main one I can think of. There is a
> specific RFE to introduce Map tiling which would
> both decrease memory usage and decrease the zoom
> time (as not all of the map is zoomed at once).
> 
>   >So, I'll be curious to see what the issues are
> for some people and what,
>   >if anything can be done to help in those
> situations. 
> 
>   As modules get more complicated, with more Global
> key processing and all sorts of things happening in
> the background, some modules are slowing down. There
> is a limit to what can be achieved with what is
> essentially an interpretive environment (VASSAL)
> being processed on an interpretive system (Java). 
> 
>   Once modules get to a certain complexity, custom
> Java code is required to keep them from bogging
> down. The beauty of using Java is that we do have
> this option available. 
> 
>   The scripting language RFE also has the potential
> to help out here as people will be able to write
> their own 'customized code' without needing a Java
> IDE set up. There is an existing open-source
> scripting language (Beanshell) which would work
> perfectly - still a fairly big project to shoehorn
> it in though.
> 
>   >I think that the one thing that might come to
> mind is having the memory
>   >allocation set in the preferences; or was that
> another option already -
>   >thought I saw it but maybe people grouped it with
> this one?
> 
>   Yes, there is an RFE to make it easier/more
> convenient to set the memory allocation.
> 
>   In terms of support and general inconvenience, I
> consider this the number one priority of all!
> 
>   Cheersm
>   Brent.
>  
>
__________________________________________________________
>   Brent Easton 
>   Analyst/Programmer 
>   University of Western Sydney 
>   Email: [EMAIL PROTECTED]
> 
> 
> 
>    
> 
> [Non-text portions of this message have been
> removed]
> 
> 



 
____________________________________________________________________________________
Be a PS3 game guru.
Get your game face on with the latest PS3 news and previews at Yahoo! Games.
http://videogames.yahoo.com/platform?platform=120121

Reply via email to