Hi,

This is my first run at a vassal module.  I have a board game called
Arkham Horror, I want to design a sort of HUD to reduce the
(tremendous) amount of time required to set up and play by automating
some of the decks used in the game.  I've scanned them all in and this
is where I'm at.

I have two boards, the first board will be the area where I can go to
add the various decks into the main play area so I can choose which
expansion cards I want in.  This board will contain approximately 35
separate decks.

The second board is the main play area, and once the decks are added
in from the first board there will be about 15 separate decks here.

The cards are scanned in at 315x490 pixels each.  I can't really go
any smaller and keep the text legible.  Based on these dimensions I
would need a huge play area to hold them all at this size and that
quickly pushes the memory used over 300meg.

Hoping to solve this I created smaller 'backs' of the cards at 80x125
each so that I could have the decks represented by these smaller icons
then when I draw a card it comes out full size.  I created these
smaller backs set them as the masks for the deck, then set the Deck
size to a matching 80x125.

The problem I'm running into is although it displays the smaller mask
icon size on the board which is perfect, the 'actual' size of the card
is still acting as 315x490.  (I can grab areas outside the icon and it
still drags out a card.)  So now I get areas where the decks are
overlapping or completely hidden by other decks.  I searched as much
as I could through the help but couldn't find anything to get the deck
size on the board constrained to the size of the mask.

Essentially what I am after is a board of my decks and when I grab a
card from a deck it pops up to it's full size so I can resolve it in
my game then throw it back into the small icon sized deck.  Sorry if
I'm still a  little green with vassal but I'm trying. :)  If anyone
could help me out I'd really appreciate it.

T

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