Hi, This is my first run at a vassal module. I have a board game called Arkham Horror, I want to design a sort of HUD to reduce the (tremendous) amount of time required to set up and play by automating some of the decks used in the game. I've scanned them all in and this is where I'm at.
I have two boards, the first board will be the area where I can go to add the various decks into the main play area so I can choose which expansion cards I want in. This board will contain approximately 35 separate decks. The second board is the main play area, and once the decks are added in from the first board there will be about 15 separate decks here. The cards are scanned in at 315x490 pixels each. I can't really go any smaller and keep the text legible. Based on these dimensions I would need a huge play area to hold them all at this size and that quickly pushes the memory used over 300meg. Hoping to solve this I created smaller 'backs' of the cards at 80x125 each so that I could have the decks represented by these smaller icons then when I draw a card it comes out full size. I created these smaller backs set them as the masks for the deck, then set the Deck size to a matching 80x125. The problem I'm running into is although it displays the smaller mask icon size on the board which is perfect, the 'actual' size of the card is still acting as 315x490. (I can grab areas outside the icon and it still drags out a card.) So now I get areas where the decks are overlapping or completely hidden by other decks. I searched as much as I could through the help but couldn't find anything to get the deck size on the board constrained to the size of the mask. Essentially what I am after is a board of my decks and when I grab a card from a deck it pops up to it's full size so I can resolve it in my game then throw it back into the small icon sized deck. Sorry if I'm still a little green with vassal but I'm trying. :) If anyone could help me out I'd really appreciate it. T
