Have the multi-step images in one layer. These are manipulate by your 'Step' 
commands. This can be an Always Active layer with all available step images in 
it.

Have the blank counter in a seperate layer that is above (i.e. defined after, 
is below in the trait list) the Step layer. This can be an Activating layer. 
When it activates, the blank image will display over the top of the step images 
and hide them.

Cheers,
Brent.

>On 25/03/2007 at 1:46 AM mwilding wrote:
>I am creating a module for a game with multi-step unit counters. When 
>the units are not in contact with the enemy a blank counter (no unit 
>info showing) should be shown. When the counter goes to / from its 
>blank state how do I keep it at the correct unit step?

____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]

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