Hi Pil,

The Feature you need to use is called 'Game Piece Layers'. 

You will only need to define one layer - say called 'Floor' and allocate your 
floor tiles to it. All counters not allocated to the Floor layer will reside in 
a layer above all other layers. 

Regards,
Brent.

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>On 26/03/2007 at 7:47 PM pil2353 wrote:
>OK, I just finished my first mod, Dungeonbowl. Basically you have a 
>few "layers", being 4x4 floor tiles that are placed on the map, like 
>a dungeon (obviously). These are just single game pieces, with 
>the "Does not Stack" trait, selected when shift down and moved only 
>if selected.
>Then on top of that, i have the individual players that are used in 
>the game. again these pieces are also "Does not stack", but are 
>selected and moved normally.
>The problem arose for the first time (didnt in my own playtesting 
>standalone) but when spectators joined to watch, the pieces were all 
>there, but some of the players were being placed under rather than 
>over some of the floor tiles, maybe 3 or 4 tiles, the rest were fine, 
>hidden in effect, which made the whole thing confusing. Whats 
>confusing me is that the tile in question hid some player pieces and 
>not others. The actual guys playing the game didnt have this issue. 
>Is there any way to make the player pieces be on top of any images in 
>the mod, this also needs to apply to a deck of cards I have... Do I 
>need to remove the "Does not stack" option from the cards as well?
>Is there some way to make the floor tiles always stay on the bottom, 
>no matter what? 
>
>Thanks in advance for any help!

____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]

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