I was hoping to avoid masking the units but I guess it is the only 
option since nobody has offered a better solution. I'll probably go 
with a frame type like the block units so no counter info is masked. 
I see the OCS used a small hidden marker which worked with the 
counters there. 

Thanks.

Mark

--- In [email protected], Thomas Russ <[EMAIL PROTECTED]> wrote:
>
> 
> On May 26, 2007, at 5:10 AM, Mark wrote:
> 
> > Is there a way to view just the top unit in a stack as the 
opponent  
> > but
> > still be able to view all your own units when scrollig your mouse 
over
> > a stack? It is for a game where you are not allowed to view an
> > opponents stack until you have declared combat.
> 
> You might try looking at some of the OCS (The Gamers Operational  
> Combat System) modules that have been made:  Tunisia, Sicily, DAK  
> II.  That game has similar restrictions.  I don't know offhand how  
> the designers of those modules handled a similar rule, but you may  
> get some ideas by looking at their work.
>


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