Hi! Im helping to write the ElfBall mod which yo can find here... http://www.vassalengine.org/community/index.php? option=com_vassal_modules&task=display&module_id=426
We are hoping to increase more automation in the mod, its pretty detailed as it stands... Anyway, I have some questions Id like to ask! I have a double symbolic dice, that is called Potion, each dice has 6 faces (X, Blank, Blank, Conditional Success, Success, Success), I had given the different faces the following values (-1, 0, 10, 100). Im able to spit out the $numericalTotal$ in a report which ranges from - 2 to 200. For example if you roll a -2 (X,X) then your players die, and if its a value of 99 (X, Success) then the player is woosy, and so on. Im trying to tie this numerical value to a trigger, that will display different text depending on the numerical value. Ive tried using $Potion_numericalTotal$ , $Potion_result$ and other variants with no success at all (pun not intended!). If this works, it will allow me to create more triggers that will change a players status and move them to the recovery area. Or is there a better method of doing the above? I also have another more complicated problem... A main component of the game is rolling Challenge Dice based on your property stat (if you have Skill 5, you roll 5 challenge dice), and displaying the successes gained. I have this working nicely. The complication lies in wether the challenge is successful or not is based on your opponents stat, the formula usually goes along the lines of... (# of successes needed = opponents stat - 2 + adjacent Standing assisting Opponents with forward facing - adjacent Standing assisting Teammates with forward facing) I should say at this point that there is a hex grid being used, and if you look at the mod link, the highlighted blue guy is trying to Tackle the lower yellow guy, but he has a standing opponent in the above hex. Pieces have a forward facing, which is 3 hexes. which can be rotated. I can output the level number of the active players facing (1-6) using $Facing_level$. There is also a standing and prone layer for each piece (0-1). If there was a way to ascertain an adjacent hex's pieces facing direction, $Piecestat$ value and if they are on my team or the opponents team. Is there any way a piece can view piece properties located in an adjacent hex? Thanks for any help you can provide!
