> Im > trying to tie this numerical value to a trigger, that will display > different text depending on the numerical value.
A Trigger on a piece only responds to a keyboard event. Therefore, you need to define a MultiActionButton that fires both the dice roll and a GlobalKeyCommand. The GlobalKeyCommand can activate the Trigger which can check the value of $Potion_numericalResult$ to decide what to do. (# of successes needed = opponents stat - 2 + adjacent Standing > assisting Opponents with forward facing - adjacent Standing assisting > Teammates with forward facing) VASSAL property expressions don't support any arithmetic. You'll need to write custom Java code to accomplish this. rk [Non-text portions of this message have been removed]
