> Im
> trying to tie this numerical value to a trigger, that will display
> different text depending on the numerical value.


A Trigger on a piece only responds to a keyboard event.  Therefore, you need
to define a MultiActionButton that fires both the dice roll and a
GlobalKeyCommand.  The GlobalKeyCommand can activate the Trigger which can
check the value of $Potion_numericalResult$ to decide what to do.

(# of successes needed = opponents stat - 2 + adjacent Standing
> assisting Opponents with forward facing - adjacent Standing assisting
> Teammates with forward facing)


VASSAL property expressions don't support any arithmetic.  You'll need to
write custom Java code to accomplish this.

rk


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