--- In [email protected], "lostinnorway2002" <[EMAIL PROTECTED]> wrote: > > --- In [email protected], "lostinnorway2002" > <lostinnorway2002@> wrote: > > > > Probably a strange question but hopefully someone here has an idea :) > > > > I start with a game piece unit. I have a cannon that launches cannon > > ball markers. If one of these markers lands on a game unit, I want it > > to destroy it. I'm having trouble figuring out how to trigger > > something that affects only the hex it is in. > > > > So In general I want the piece on top (which does not stack and is > > always on top): > > > > a) Cause something to trigger only on the piece under it? > > b) Cause something to trigger on the piece under it and all pieces 1 > > hex away? > > > > Um... just ignore the stupid question. It's called Fixed range in the > GKC. Move along... nothing to see here *sigh* Work on something for 3 > hours, post about it, then find it by accident. >
New question... not stupid, I hope. Is there a way, on activation, to see if the piece is on top of another. Or am I stuck with: piece on top triggers the piece underneath (range 0) which sends back a trigger that makes what I want happen. So if the piece is not underneath, the top piece doesn't get the right trigger. Seems a bit... brute force to me, but doable
