Thanks for that advice on the ending movement option. It worked a treat and did the job. I was needed to do the check after all the on field pieces moved anyways. So the little bit of checking for pieces it didn't matter with was no problem.
--- In [email protected], "Brent Easton" <[EMAIL PROTECTED]> wrote: > > Or use the feature to apply a command key to every counter that ends movement on a map to trigger the stuff that happens at the destination. > > > >*********** REPLY SEPARATOR *********** > > > >On 15/10/2007 at 8:29 PM Tim McCaron wrote: > >Have come across this problem before. > > > >One solution is to add a second trigger to act as a relay/pause letting the > >information set correctly > > > >_____ > > > >From: [email protected] [mailto:[EMAIL PROTECTED] On > >Behalf Of lostinnorway2002 > >Sent: Monday, October 15, 2007 8:06 PM > >To: [email protected] > >Subject: [vassalengine] Problem with $location$ and Move Fixed Distance > > > >In my mod I have a command that: > > > >1) Moves the piece a fixed distnace > >2) Looks at the location to determine an action > > > >Problem is that when I do this command, the $location$ and > >$LocationName$ return the OLD location. In fact if I have it output > >$location$ (which is step 2) this occurs before the piece even moves. > > > >How can I force this to be correct? If I wait for the piece to stop > >moving (i.e. do both steps by hand) it comes back correct. But in a > >trigger or a GKC it does not. > > > >[Non-text portions of this message have been removed] > > > > > > > ____________________________________________________________ > Brent Easton > Analyst/Programmer > University of Western Sydney > Email: [EMAIL PROTECTED] >
