Thanks for that advice on the ending movement option. It worked a
treat and did the job. I was needed to do the check after all the on
field pieces moved anyways. So the little bit of checking for pieces
it didn't matter with was no problem.

--- In [email protected], "Brent Easton" <[EMAIL PROTECTED]> wrote:
>
> Or use the feature to apply a command key to every counter that ends
movement on a map to trigger the stuff that happens at the destination.
> 
> 
> >*********** REPLY SEPARATOR ***********
> >
> >On 15/10/2007 at 8:29 PM Tim McCaron wrote:
> >Have come across this problem before.
> >
> >One solution is to add a second trigger to act as a relay/pause
letting the
> >information set correctly
> >
> >_____ 
> >
> >From: [email protected]
[mailto:[EMAIL PROTECTED] On
> >Behalf Of lostinnorway2002
> >Sent: Monday, October 15, 2007 8:06 PM
> >To: [email protected]
> >Subject: [vassalengine] Problem with $location$ and Move Fixed Distance
> >
> >In my mod I have a command that:
> >
> >1) Moves the piece a fixed distnace
> >2) Looks at the location to determine an action
> >
> >Problem is that when I do this command, the $location$ and
> >$LocationName$ return the OLD location. In fact if I have it output
> >$location$ (which is step 2) this occurs before the piece even moves. 
> >
> >How can I force this to be correct? If I wait for the piece to stop
> >moving (i.e. do both steps by hand) it comes back correct. But in a
> >trigger or a GKC it does not.
> >
> >[Non-text portions of this message have been removed]
> >
> >
> >
> ____________________________________________________________
> Brent Easton                       
> Analyst/Programmer                               
> University of Western Sydney                                   
> Email: [EMAIL PROTECTED]
>


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