Thanks - yes, one of the two giant maps is a jpeg for this reason. It has a kind of cloud effect that just doesn't work once converted.
I'm busy converting all the pieces as we speak - most were already png files. Converting them to 8 colours seems to make them slightly larger, but maybe that will help in game. --- In [email protected], "Brent Easton" <[EMAIL PROTECTED]> wrote: > > Ben, > > If you are using <= 256 colors, then yes, you should be converting your files to PNG. You will get a huge reduction in physical size. The Image-magick info I posted will auto change the image to indexed when <= 256 colors specified. > > Maps depend a lot on what sort of processing you have done in the past. Once you have saved the image once as a JPG, you get dithering that makes it very expensive to then save as a PNG. PNG's do best with large areas of single colors. JPG will usually give you a smaller image, at the expense of some clarity. > > Have a look in the FAQ here: > > http://www.vassalengine.org/wiki/doku.php?id=smaller_modules > http://www.vassalengine.org/wiki/doku.php?id=image_formats > > Regards, > Brent, > > > *********** REPLY SEPARATOR *********** > > On 22/10/2007 at 5:51 AM benw_h wrote: > Addendum to this: most of the pieces are RGB. Should this be changed > to indexed? > > --- In [email protected], "benw_h" <benw_h@> wrote: > > > > We could probably do with some guidance on this, as we defintely > made > > some bad design choices early on. Most of the maps are down to > > between 12 and 32 colours (indexed). We still however have two huge > > ones in there (in terms of pixels: in size they're 2Mb and 4Mb > > respectively) - though we're not actually testing the memory issues > > with these two giants (ironically though, previos playtests on one > of > > them had no problems). > > > > All the counters are also png files. I have no idea what colour > depth > > they have - didn't really think to look at it while making them > (they > > were mostly made years ago as BMPs in Paint and ADC, then > converted). > > Obviously the thought of going back and adjusting them is pretty > > depressing, but if it's necessary then I'll do it. Presumably the > way > > to do this (using Gimp) is to switch the mode to Index and reduce > the > > number of colours, then save once more as a PNG? > > > > And Joel, I can get the mod to you (in sections). Drop me a line at > > benw_h@ > > > > Cheers for all the great responses. It's given me hope that we can > > get this cracked.... > > > > --- In [email protected], Rich Johnston <DrNostromo@> > > wrote: > > > > > > At 01:20 PM 10/21/2007, you wrote: > > > >Thus spake "benw_h": > > > > > > > > > > ...and do any of the changes you make effect saved games > > already in > > > > > progress? So far I've reduced the colours of all the maps. > All > > of my > > > > > pieces are already only 1kb (does it matter how many colours > > they are > > > > > if they are already this small?). I'm still getting out of > > memory > > > > > errors. Does the sheer number of images in the module (even > if > > not > > > > > displayed) effect this? The mod is about 25Mb (5+5 per > > extension), with > > > > > probably around 5-600 piece images, 8 maps (with multiple > > boards in > > > > > most cases), and another 200 cards. Any advice? AT present > I've > > truned > > > > > my attention to increasing the memory allocation... > > > > > > > >What module is this? I'd like to have a look at it next week > once > > I'm > > > >home again. I'm in the midst of a project aimed at eliminating > > > >unnecessary out of memory exceptions, and I'd like to be able to > > test > > > >my new image caching code on modules which are likely to stress > it. > > > > > > > >(BTW, there is no direct connection between file size and in- > > memory size > > > >for images. It's the image dimensions and depth which matter for > > in-memory > > > >size. It's possible to create tiny files which store huge images > > once > > > >they're loaded.) > > > > > > This is what I've discovered as well. What graphics format > > are > > > you saving your files in? From the size of your mod compared to > > what > > > you have in it, you may just be using a high resolution intense > > > graphics format that can probably be converted way down. > > > > > > My mod currently has at least 2 dozen map windows and between > 1500 > > > and 2000 pieces, chits, cards, etc. and the overall size of the > > file > > > is just under 15Mb. My biggest map is 5426 x 4260 pixels and it's > > > only 540k in size. All the graphics I have in the mod use the PNG- > 8 > > > graphics format and I'm allocating 512 megs to Vassal. Things are > > > running good here. > > > > > > > > > ____________________________________________________________ > Brent Easton > Analyst/Programmer > University of Western Sydney > Email: [EMAIL PROTECTED] > > > > [Non-text portions of this message have been removed] >
