Thus spake "benw_h": > We could probably do with some guidance on this, as we defintely made > some bad design choices early on. Most of the maps are down to > between 12 and 32 colours (indexed). We still however have two huge > ones in there (in terms of pixels: in size they're 2Mb and 4Mb > respectively) - though we're not actually testing the memory issues > with these two giants (ironically though, previos playtests on one of > them had no problems). > > All the counters are also png files. I have no idea what colour depth > they have - didn't really think to look at it while making them (they > were mostly made years ago as BMPs in Paint and ADC, then converted). > Obviously the thought of going back and adjusting them is pretty > depressing, but if it's necessary then I'll do it. Presumably the way > to do this (using Gimp) is to switch the mode to Index and reduce the > number of colours, then save once more as a PNG?
I don't recommend reducing the color depth of images---it's unlikely to provide you with much memory savings (and might even increase memory usage (right now) for scaled and rotated images), it's a lot of work, and will make your images look worse. -- J.
