This question is better asked in terms of "what is needed to create a VASSAL module?" The main thing to do (for a basic module) is to move the artwork into the VASSAL module, and to set up all the traits for the units. Another desirable thing to do is to set up a coordinates system for the map(s). Then, if you need to do some special automations for the module, you might need to write some custom Java code. But, you can build some very functional games without writing a line of Java. To get the general idea of how the internals of a VASSAL module are structured, download any significant module, start up VASSAL, select the "Edit Module" button once VASSAL starts up, and load the module you downloaded. Todd Dunnavant [EMAIL PROTECTED]
_____ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of dkbowman_1 Sent: Wednesday, January 02, 2008 7:48 AM To: [email protected] Subject: [vassalengine] VG's Pacific War There is a nice Cyberboard Set of Pacific War I found on the Mark Herman web site. What's involved in converting the cyberboard set into a module for Vassal? David [Non-text portions of this message have been removed]
