I noticed on the Vassal site that the Pacific War module is in development since April of 2005/Nov of 2005 with the last note referencing "Trying to implement the autoimage plugin to help create all the counters."
Based on the screen shots it looks like the module is mostly done. I'd be glad to volunteer to keep this moving. --- Todd Dunnavant <[EMAIL PROTECTED]> wrote: > This question is better asked in terms of "what is > needed to create a VASSAL > module?" The main thing to do (for a basic module) > is to move the artwork > into the VASSAL module, and to set up all the traits > for the units. Another > desirable thing to do is to set up a coordinates > system for the map(s). > Then, if you need to do some special automations for > the module, you might > need to write some custom Java code. But, you can > build some very > functional games without writing a line of Java. > > To get the general idea of how the internals of a > VASSAL module are > structured, download any significant module, start > up VASSAL, select the > "Edit Module" button once VASSAL starts up, and load > the module you > downloaded. > > > Todd Dunnavant > [EMAIL PROTECTED] > > > _____ > > From: [email protected] > [mailto:[EMAIL PROTECTED] On > Behalf Of dkbowman_1 > Sent: Wednesday, January 02, 2008 7:48 AM > To: [email protected] > Subject: [vassalengine] VG's Pacific War > > > > There is a nice Cyberboard Set of Pacific War I > found on the Mark > Herman web site. What's involved in converting the > cyberboard set into > a module for Vassal? > > David > > > > > > > [Non-text portions of this message have been > removed] > >
