It seems that vim is not designed to be an editor component and too
advanced to be a game engine script editor.
So I suggest another choice - scintilla.
Scintilla is a free source code editing component. It comes with
complete source code and a license that permits use in any free
project or commercial product.
Scintilla is writen in C++ and used as editor component in many
editors like SciTE, Nodepad++, etc.
You can find it on http://www.scintilla.org/

B.G.

On 10月11日, 下午2时38分, Wynand <[EMAIL PROTECTED]> wrote:
> I wrote a game engine with embedded script engines and would like to
> integrate vim as the primary editor for the scripts and other
> functions. I googled it for several days now and cant really come up
> with anything useful, I also downloaded the source and found it quite
> overwhelming at first glance. Is there any documentation on how to
> interface with Vim, or any C/C++ libraries that I can use to do so?
> i.e libVim or similar?


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