On 5/1/22 8:49 PM, Michael Lustfield wrote:

    Also, you do need to make the tweak to LD_PRELOAD in the game
    settings as described here:
    https://github.com/ValveSoftware/steam-for-linux/issues/4630.


I followed this on a different game and this game works perfectly fine without any prompts, skips, or anything, but I still see the same error produced.

GameAction [AppID 1510, ActionID 1] : LaunchApp continues with user response "CreatingProcess" /bin/sh\0-c\0LD_PRELOAD="${LD_PRELOAD#libdlfaker.so:libvglfaker.so:}:libdlfaker.so:libvglfaker.so" /home/michael/.steam/steam/ubuntu12_32/reaper SteamLaunch AppId=1510 --
'/home/michael/.steam/debian-installation/steamapps/common/Uplink/run_steam.sh'\0
Game process added : AppID 1510 "LD_PRELOAD="${LD_PRELOAD#libdlfaker.so:libvglfaker.so:}:libdlfaker.so:libvglfaker.so" /home/michael/.steam/steam/ubuntu12_32/reaper SteamLaunch AppId=1510 -- '/home/michael/.steam/debian-installation/steamapps/common/Uplink/run_steam.sh'", ProcID 23861, IP 0.0.0.0:0
chdir /home/michael/.steam/debian-installation/steamapps/common/Uplink
ERROR: ld.so: object '/home/michael/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. GameAction [AppID 1510, ActionID 1] : LaunchApp changed task to WaitingGameWindow with "" ERROR: ld.so: object '/home/michael/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/michael/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. GameAction [AppID 1510, ActionID 1] : LaunchApp changed task to Completed with "" ERROR: ld.so: object '/home/michael/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.

I'm wondering if this is "just some steam thing" that I should just ignore, perhaps?

Yeah, Steam traditionally was 32-bit only, but it appears that it now has some 32-bit and some 64-bit components.  It might be executing a script in order to load the games, and the script might invoke both 32-bit and 64-bit programs.  That would explain the "wrong ELF class" errors and also why the games work despite those errors.  If you are able to make the games work, then I wouldn't worry about the errors.

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