> My vacation starts today so I'm not really able to test this. However, I
> did actually "solve" the problem: Instead of launching "vglrun
> googleearth", I inserted vglrun into the googleearth script, where it
> executes googleearth-bin. I have no idea why this helps. The strange thing
> is that I'll get a segfault when running vglrun against *any* script:
> 
> w...@stl1:~/Desktop> cat > foo.sh
> echo hello world
> w...@stl1:~/Desktop>
> w...@stl1:~/Desktop> chmod +x foo.sh
> w...@stl1:~/Desktop> ./foo.sh
> hello world
> w...@stl1:~/Desktop> vglrun ./foo.sh
> Segmentation fault
> 
> My guess is that this is a SLED11 specific problem. I've noticied similar
> "unstableness" with SLED10 in the past. For example, once, the system
> could not execute binaries at all from a shell, unless nscd was started.
> Otherwise, the binary crashed during init.
> 
> I guess we need to take a look at this.

I get a similar problem running 'hostname' through vglrun on CentOS4 i.e.

% vglrun /bin/hostname
Segmentation fault

Running this through gdb gives:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 182933527360 (LWP 16237)]
0x0000002a963ba267 in ?? () from /usr/lib64/libGL.so.1
(gdb) where
#0  0x0000002a963ba267 in ?? () from /usr/lib64/libGL.so.1
#1  0x0000002a963c02e2 in ?? () from /usr/lib64/libGL.so.1
#2  0x0000002a963c12e9 in ?? () from /usr/lib64/libGL.so.1
#3  0x0000002a9556114f in _dl_init_internal () from 
/lib64/ld-linux-x86-64.so.2
#4  0x0000002a95556abb in _dl_start_user () from /lib64/ld-linux-x86-64.so.2
#5  0x0000000000000001 in ?? ()
#6  0x0000007fbfffde70 in ?? ()
#7  0x0000000000000000 in ?? ()

This is using VirtualGL v2.1.3 with the Nvidia driver v185.18.14 on a 
Quadro FX 570

James Pearson


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