-- Kill all instances of vglclient on the client machine.
-- Ensure that the client is using 1280x1024 or higher resolution
-- export VGL_PROFILE=1 on the client machine
-- vglconnect u...@server
-- Launch
vglrun -sp +pr /opt/VirtualGL/bin/glxspheres
on the server
-- Let it run for 60 seconds or so, then kill it
-- Post the output from the server console as well as the contents of
~/.vgl/vglconnect-{client}-:0.0.log from the client machine
On 6/21/10 8:29 AM, Philippe wrote:
> Hello,
> I was using VirtualGL 2.1.2 successfully on a core i7 with a Quad SLI of
> GTX295 and Ubuntu 9.04 64b.
> I change the Ubuntu for a 32b version, upgrade sometimes nvidia drivers
> and re-use VirtualGL, with the last version : 2.1.4 (and tried with
> 2.1.3), and I got a big problem with the performances.
>
> For example if I launch glxgears just with a simple remote display (ssh
> -X), I got more than 5400FPS, and if I connect my computer with
> vglconnect u...@machine and I launch glxgears with vglrun, I got 8 FPS ...
>
> I will soon reinstall the machine under Ubuntu 10.04 64b, but this "bug"
> is a very problem, so maybe anyone can have an idea if it's VGL or the
> Nvidia's drivers ?
>
> Thanks !
>
> Philippe
>
>
>
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