-- Kill all instances of vglclient on the client machine.

-- Ensure that the client is using 1280x1024 or higher resolution

-- export VGL_PROFILE=1 on the client machine

-- vglconnect u...@server

-- Launch

   vglrun -sp +pr /opt/VirtualGL/bin/glxspheres

   on the server

-- Let it run for 60 seconds or so, then kill it

-- Post the output from the server console as well as the contents of
~/.vgl/vglconnect-{client}-:0.0.log from the client machine

On 6/21/10 8:29 AM, Philippe wrote:
> Hello,
> I was using VirtualGL 2.1.2 successfully on a core i7 with a Quad SLI of
> GTX295 and Ubuntu 9.04 64b.
> I change the Ubuntu for a 32b version, upgrade sometimes nvidia drivers
> and re-use VirtualGL, with the last version : 2.1.4 (and tried with
> 2.1.3), and I got a big problem with the performances.
> 
> For example if I launch glxgears just with a simple remote display (ssh
> -X), I got more than 5400FPS, and if I connect my computer with
> vglconnect u...@machine and I launch glxgears with vglrun, I got 8 FPS ...
> 
> I will soon reinstall the machine under Ubuntu 10.04 64b, but this "bug"
> is a very problem, so maybe anyone can have an idea if it's VGL or the
> Nvidia's drivers ?
> 
> Thanks !
> 
> Philippe
> 
> 
> 
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> 
> 
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