Thank you for the tips and the quick responses. I will take my time to investigate and test your recommendations.
Greetings Tish On Thu, 2010-09-23 at 15:05 -0500, DRC wrote: > WINE should fully work with VGL 2.1.4 and 2.2 beta. If it doesn't, then > please submit a bug report about any problems that are encountered with it. > > I've spent hundreds of hours over the past 6 years or so investigating > Windows server solutions for VirtualGL. The ideal approach would be > something more like the VirtualGL/TurboVNC solution for Linux, whereby > each user gets their own virtual desktop. Windows Terminal Services > takes care of the virtual desktop part, but there is no way to access > the 3D accelerator from within the terminal services session. RemoteFX, > which is based on the Calista technology that Microsoft acquired, is > supposed to change that, but I think it only works on Windows 7 and later. > > In terms of screen scrapers, the basic problem there is that > hardware-accelerated 3D bypasses the GDI, and thus WinVNC and similar > solutions (LiveMeeting, GoToMeeting, etc.) have no way of knowing when > an OpenGL or Direct3D application has updated its window. The idea we > came up with a while back was to use the TurboVNC Server for Windows > (which has its issues-- it really needs to be replaced with TigerVNC > ASAP, but I need to fix some performance problems in TigerVNC's Windows > server first.) I wrote a rudimentary OpenGL interposer which redirects > the rendering from the app into a Pbuffer but immediately reads back the > pixels and draws them back into the appropriate app window. This allows > the pixels from hardware-accelerated 3D apps to be displayed in WinVNC, > since the pixels are now going through the GDI. The solution is grossly > inefficient, because now the pixels are being read back from the > graphics card and immediately sent back to the graphics card, then read > back again for compression, but it at least offers a reasonable solution > for doing collaboration. Some of the inefficiency is removed by using a > mirror display driver, since this stores a copy of the screen in memory, > and thus the screen scraper doesn't have to go all the way to the > graphics card to read back the pixels for compression. The results of > this research are in the winfaker/ subdirectory of the VirtualGL 2.2 > source. The solution requires Microsoft Detours, and I don't think it > is currently working with the latest nVidia drivers. Finishing this > solution is one of the hot topics for which I am seeking funding. > > On 9/23/10 8:14 AM, Dan Kegel wrote: > > On Thu, Sep 23, 2010 at 5:35 AM, Tihomir Plachkov > > <[email protected]> wrote: > >> I am primary looking for a collaboration > >> tool which will help me share my screen and discuss with a distant user my > >> work in CATIA. > >> My question is how can I adopt the VirtualGL project for my purposes under > >> windows or some other means with additional linux machine? > > > > http://appdb.winehq.org/objectManager.php?sClass=version&iId=16156 > > says Catia works in Wine. Have you tried that? If that works, then > > check to see if it works with VirtualGL. Good luck! > > - Dan > > > > ------------------------------------------------------------------------------ > > Start uncovering the many advantages of virtual appliances > > and start using them to simplify application deployment and > > accelerate your shift to cloud computing. > > http://p.sf.net/sfu/novell-sfdev2dev > > _______________________________________________ > > VirtualGL-Users mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > ------------------------------------------------------------------------------ > Nokia and AT&T present the 2010 Calling All Innovators-North America contest > Create new apps & games for the Nokia N8 for consumers in U.S. and Canada > $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing > Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store > http://p.sf.net/sfu/nokia-dev2dev > _______________________________________________ > VirtualGL-Users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ Nokia and AT&T present the 2010 Calling All Innovators-North America contest Create new apps & games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev _______________________________________________ VirtualGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/virtualgl-users
