If fbdev uses a shadow framebuffer, call the damage handler. Otherwise
the update might not make it to the screen.

v2:
        * mark virtual screen as dirty (Ville)

Signed-off-by: Thomas Zimmermann <[email protected]>
Fixes: 222ec45f4c69 ("drm/fb_helper: Support framebuffers in I/O memory")
Cc: Thomas Zimmermann <[email protected]>
Cc: Daniel Vetter <[email protected]>
Cc: Sam Ravnborg <[email protected]>
Cc: Maarten Lankhorst <[email protected]>
Cc: Maxime Ripard <[email protected]>
Cc: David Airlie <[email protected]>
Cc: Daniel Vetter <[email protected]>
Cc: Gerd Hoffmann <[email protected]>
Cc: [email protected]
Cc: [email protected]
---
 drivers/gpu/drm/drm_fb_helper.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 25edf670867c..9c673f33d222 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -2189,6 +2189,9 @@ static ssize_t drm_fbdev_fb_write(struct fb_info *info, 
const char __user *buf,
        if (ret > 0)
                *ppos += ret;
 
+       if (ret > 0)
+               drm_fb_helper_dirty(info, 0, 0, info->var.xres_virtual, 
info->var.yres_virtual);
+
        return ret ? ret : err;
 }
 
-- 
2.29.2

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