"Christopher K. St. John" wrote:
Hi Christopher;
> so, how _exactly_ objects are loaded is pretty complex, and the loading
> process itself is spread out over time with some tricky ordering.
As I am finding out! I am not sure if my proto expansion is correct for
this model.
We have the LR version, and have it running on NT machines. We want to
use this with IPv6 and a fast network, and different input/display
scenarios, and Linux gives us flexibility.
With NT, we can not do anything interesting, nor can we diagnose bugs
very well.
This is all neat stuff!
Thanks very much for your reply;
John Stewart
[EMAIL PROTECTED]
> a couple of other things: a) liquid reality already runs this stuff on linux,
> and is (still?) available from stephen's web site. b) i hacked up an interface
> to vnet for my late lamented java baded vrml browser, and it pretty much worked
> on linux. c) forest world is hell on browsers, i suggest it only as an "advanced"
> test case d) sfw's "test world" is good to start with, and suprisingly, townsquare
> is pretty easy as well. e) vnet doesn't do anything too funky with the eai, so if
> you can grab event objects and createVrmlFromString/URL works, you should be
> set...
>
> good luck!
>
> -cks