Ditto for me,

I've been lurking on this list for a while, not having time enough to
really get into deveoping with VRML.

I checked out Active Worlds and feel that compared to the potential of
VNET and what Andrew is doing using VRML open-standard technologies is
far greater and much more generic.

After reading his draft thesis proposal I can't wait to see it in
action!

Gary 

Bruce Stephenson wrote:
> 
> I agree with you completely, Stephen, which is why I follow,and wish to
> eventually contribute to, Vnet.  I, too, have been following the various
> online multi-user virtual world approaches for 3+ years.
> 
> There are literally worlds of difference between an open source,
> freeware approach, and a proprietary approach.  Their stuff is indeed
> very cool, but I don't see Active Worlds dominating online perisistent
> virtual worlds in 10 years, simply because they are proprietary.
> 
> Regards,
> 
> Bruce Stephenson
> 
> stephen f white wrote:
> >
> > [EMAIL PROTECTED] wrote:
> >
> > > By the way, what you have done is nothing new, in fact Active Worlds has done
> > > this effectively for over 4 years now. They are now closing in on 1 billion
> > > polygons worth of objects in hundreds persistently shared and in-world avatar
> > > updated worlds. Their system works well with low latency on 14.4 modems
> > > supporting up to several thousand users simultaneously. Take a look at active
> > > worlds at www.digitalspace.com/avatars under "active worlds".
> >
> > i have followed the alpha world/active worlds stuff since the beginning,
> > and it's pretty cool.  however, there are some limitations:
> >
> > 1)  it's proprietary.
> > 2)  last i checked, you have to pay to run the server.
> > 3)  the client only runs on one platform -- windows.
> > 4)  the building client is awkward at best.
> >
> > there is also very limited occlusion culling, which makes it impractical
> > to build complex indoor areas.  given those limitations, though, there
> > are still a lot of things it does better than the free systems.
> >
> > stephen
> >
> > --
> >                                                        stephen f. white
> >                                                     [EMAIL PROTECTED]
> >                               http://www.csclub.uwaterloo.ca/u/sfwhite/
> >                       i'm not a complete idiot; some parts are missing.
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