Ditto for me, I've been lurking on this list for a while, not having time enough to really get into deveoping with VRML. I checked out Active Worlds and feel that compared to the potential of VNET and what Andrew is doing using VRML open-standard technologies is far greater and much more generic. After reading his draft thesis proposal I can't wait to see it in action! Gary Bruce Stephenson wrote: > > I agree with you completely, Stephen, which is why I follow,and wish to > eventually contribute to, Vnet. I, too, have been following the various > online multi-user virtual world approaches for 3+ years. > > There are literally worlds of difference between an open source, > freeware approach, and a proprietary approach. Their stuff is indeed > very cool, but I don't see Active Worlds dominating online perisistent > virtual worlds in 10 years, simply because they are proprietary. > > Regards, > > Bruce Stephenson > > stephen f white wrote: > > > > [EMAIL PROTECTED] wrote: > > > > > By the way, what you have done is nothing new, in fact Active Worlds has done > > > this effectively for over 4 years now. They are now closing in on 1 billion > > > polygons worth of objects in hundreds persistently shared and in-world avatar > > > updated worlds. Their system works well with low latency on 14.4 modems > > > supporting up to several thousand users simultaneously. Take a look at active > > > worlds at www.digitalspace.com/avatars under "active worlds". > > > > i have followed the alpha world/active worlds stuff since the beginning, > > and it's pretty cool. however, there are some limitations: > > > > 1) it's proprietary. > > 2) last i checked, you have to pay to run the server. > > 3) the client only runs on one platform -- windows. > > 4) the building client is awkward at best. > > > > there is also very limited occlusion culling, which makes it impractical > > to build complex indoor areas. given those limitations, though, there > > are still a lot of things it does better than the free systems. > > > > stephen > > > > -- > > stephen f. white > > [EMAIL PROTECTED] > > http://www.csclub.uwaterloo.ca/u/sfwhite/ > > i'm not a complete idiot; some parts are missing.
begin:vcard n:Mulder;Gary tel;pager:1-800-759-8888x288-8428 tel;cell:N/A tel;fax:732-870-4523 tel;home:732-360-0282 tel;work:732-870-4074 x-mozilla-html:TRUE url:http://www.geocities.com/TheTropics/1770/resume.html adr:;;20 Sequoia Drive;Old Bridge;New Jersey;08857;USA version:2.1 email;internet:[EMAIL PROTECTED] title:Computer Engineer fn:Gary J. Mulder end:vcard
