Gerhard;

Incredible.

When I coded the EAI code for FreeWRL, significant improvements
in speed were made when I enabled looping through all pending
EventIns during the event loop.

This means that, under other browsers, the speed of the shared 
virtual world is dependent on the frame rate of the slowest 
browser in that world?  (given the appropriate heuristic)

> Most browsers redraw as soon as you update a single EventIn.

> Moreover if an update message of the same type
> ( i.e. same receiver like avatar and same VRML field type ) is
> found in the buffer, it is replaced by the new one. 


I thought that the VNet message queues had this feature, too?
I'll have to dig through the code to see exactly what is happening
here.

I borrowed a lot of the Vnet code for my shared multicast virtual
world (MVIP - multicast VIP (Vnet Information Protocol)).


-- 
John Stewart
[EMAIL PROTECTED]      http://www.crc.ca/FreeWRL/

If windows is the answer, it must have been a stupid question.

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