John Stewart wrote: > > Gerhard; > > Incredible. > > When I coded the EAI code for FreeWRL, significant improvements > in speed were made when I enabled looping through all pending > EventIns during the event loop. > > This means that, under other browsers, the speed of the shared > virtual world is dependent on the frame rate of the slowest > browser in that world? (given the appropriate heuristic) > No, just the amount of updates, one could speak of a sort of time based fidelity, depends on your clients frame rate. Its a problem for the updates arriving at the client, but the server is not really bothered ( unless some network code might block but thats why we use threads and queues, right ? ) I guess thats why they introduced the beginUpdate / endUpdate method pair. Moreover I think that the plugin specific multi user enhancements do not have this problem, as they can access the data more directly. sorry for being a that ignorant about the VNet code but i didn't look at it in a long time... bye, Gerhard -- Gerhard Reitmayr mailto:[EMAIL PROTECTED] \\\ http://stop.at/gerhard L\\\\ DeepMatrix http://www.geometrek.com/products/ \\\\ I feel I am diagonally parked in a parallel universe
