John Stewart wrote:
> 
> Gerhard;
> 
> Incredible.
> 
> When I coded the EAI code for FreeWRL, significant improvements
> in speed were made when I enabled looping through all pending
> EventIns during the event loop.
> 
> This means that, under other browsers, the speed of the shared
> virtual world is dependent on the frame rate of the slowest
> browser in that world?  (given the appropriate heuristic)
> 

No, just the amount of updates, one could speak of a sort of
time based fidelity, depends on your clients frame rate. Its a
problem for the updates arriving at the client, but the server
is not really bothered ( unless some network code might block
but thats why we use threads and queues, right ? )

I guess thats why they introduced the beginUpdate / endUpdate
method pair. Moreover I think that the plugin specific multi user
enhancements do not have this problem, as they can access the
data more directly. 

sorry for being a that ignorant about the VNet code but i
didn't look at it in a long time...

bye,
  Gerhard

--
  Gerhard Reitmayr        mailto:[EMAIL PROTECTED]  \\\
                          http://stop.at/gerhard                L\\\\
        DeepMatrix        http://www.geometrek.com/products/      \\\\
         I feel I am diagonally parked in a parallel universe

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