>  1. Max of aproximately 10 full participants in any local
>    world. (20 maybe?) You can't really talk to more than

actually
the "chat spatialization" feature currently in place
makes many people in one space a reasonable target

for example
the Town Square at ariadne
currently limits non-whispered chat
to 30 meters [commandline argument when starting server]

>  4. Movement messages are low priority (when chatting,
>    nobody moves around in any case).

currently
all chat messages get sent
only some movement messages get sent

> Everybody does realize that [most] of the code is
> still Stephen's?

I hope so...
although I think this will change radically
with my Summertime work  ;^}

jeffs

--
Jeff Sonstein
Assistant Professor
Department of Information Technology
Rochester Institute of Technology
----------------------------------------
                  http://ariadne.iz.net/
             http://www.it.rit.edu/~jxs/
  http://ariadne.iz.net/~jeffs/jeffs.asc
----------------------------------------
There are no bugs,
there are just undocumented features

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