Hi Adam,

>Hi All,
>We (The Men Who Knew Too Much) are putting on a virtual performance
>in our VNet space a couple of weeks from now. I will invite the list later on,

Cool!


>  but first I have a couple of questions:
>1) Where in the java code might I find the stuff that automatically 
>displays the login name of the avatars? I want to change it so there are 
>no names displayed at all.

Figuring that I knew the answer to your question, I have altered the code 
to try to remove the users' list, but have been unable to recompile the 
source for some reason... not sure why...

Anyway, what I was doing was to simply comment out lines 121 and 122
         userPanel.add("Center", userList);
         userPanel.add("North", new Label("Users"));
in the TalkerPanel.java source.

I wanted to recompile to make sure those lines didn't affect other parts of 
the code (like for instance the parts that try to write the usernames to 
the user list). I am sure it will have other knock-on effects, but being 
unable to spend more time just now figuring out why I am unable to compile 
it I'll just have to give you that suggestion by itself. I am sure others 
will have more insightful suggestions.



>2) I have heard mention of a maximum number of users when using VNet, and 
>I am wondering if this is a VNet limitation, or dependent on the power of 
>the computer it's being served from.

The limit of between 6 and 10 users in VNet is largely a result of the 
choking bug I think. Once that is fixed I think the limitations will mostly 
be imposed by communications speed (but I am not knowledgeable enough to 
really say that with any great authority). The opening night for "The 13th 
Floor" (the thriller about a virtual world) was held in a virtual world at 
ActiveWorlds' universe (the world is still in there and is a real beauty). 
When I attended that opening there was an enormous number of people there 
-- so many so that it became extremely difficult to move. I think the 
limitations were mostly client-side, but a friend and I estimated that 
there may have been as many as two or three hundred people in there 
simultaneously! Granted ActiveWorlds technology is written in C++ which is 
faster than Java, but I doubt the code itself was much of a limiting 
factor. I believe that time spent sending packets becomes the final limit 
of number of users that may be connected.


>I can never remember if I subscribed to this list from <[EMAIL PROTECTED]> 
>or <[EMAIL PROTECTED]>, and I seem to have lost the subscription 
>confirmation.

Seems to be [EMAIL PROTECTED]



At 01:44 PM 11/06/2001 +1000, Adam Nash wrote:
>My first question is whether the absence of chat traffic
>will result in a lighter load on the server and therefore
>more capacity for audience numbers?

Yes it will be a lighter load of course, but I doubt that this is the cause 
of the choking bug. I know Jeff doesn't agree with me, but I have the 
feeling the problem is in the avatar updates.


>Secondly, the above method of buttons in the chat
>applet linked to animations in the avatar vrml file appears
>to be the only way to have avatar behaviours displayed
>in all clients' worlds (ie, a plainvanilla PostionInterpolator
>ROUTEd to, say, a TouchSensor will only be displayed
>on a client's local machine but not to all other clients in
>the VNet mu world). Is this correct?

Steve Guynup, in his chasing game, used proximity sensors I think to change 
avatar appearances. I can't remember exactly how he did it, but it worked 
if I remember right.

Best wishes to you Adam,

         - Miriam


---------=---------=---------=---------=---------=---------=------
Q. What is the similarity between an elephant and a grape?
A. They are both purple... except for the elephant.
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http://members.optushome.com.au/miriame
Virtual Reality Association  http://www.vr.org.au

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