Hi Adam,
>Hi All,
>We (The Men Who Knew Too Much) are putting on a virtual performance
>in our VNet space a couple of weeks from now. I will invite the list later on,
Cool!
> but first I have a couple of questions:
>1) Where in the java code might I find the stuff that automatically
>displays the login name of the avatars? I want to change it so there are
>no names displayed at all.
Figuring that I knew the answer to your question, I have altered the code
to try to remove the users' list, but have been unable to recompile the
source for some reason... not sure why...
Anyway, what I was doing was to simply comment out lines 121 and 122
userPanel.add("Center", userList);
userPanel.add("North", new Label("Users"));
in the TalkerPanel.java source.
I wanted to recompile to make sure those lines didn't affect other parts of
the code (like for instance the parts that try to write the usernames to
the user list). I am sure it will have other knock-on effects, but being
unable to spend more time just now figuring out why I am unable to compile
it I'll just have to give you that suggestion by itself. I am sure others
will have more insightful suggestions.
>2) I have heard mention of a maximum number of users when using VNet, and
>I am wondering if this is a VNet limitation, or dependent on the power of
>the computer it's being served from.
The limit of between 6 and 10 users in VNet is largely a result of the
choking bug I think. Once that is fixed I think the limitations will mostly
be imposed by communications speed (but I am not knowledgeable enough to
really say that with any great authority). The opening night for "The 13th
Floor" (the thriller about a virtual world) was held in a virtual world at
ActiveWorlds' universe (the world is still in there and is a real beauty).
When I attended that opening there was an enormous number of people there
-- so many so that it became extremely difficult to move. I think the
limitations were mostly client-side, but a friend and I estimated that
there may have been as many as two or three hundred people in there
simultaneously! Granted ActiveWorlds technology is written in C++ which is
faster than Java, but I doubt the code itself was much of a limiting
factor. I believe that time spent sending packets becomes the final limit
of number of users that may be connected.
>I can never remember if I subscribed to this list from <[EMAIL PROTECTED]>
>or <[EMAIL PROTECTED]>, and I seem to have lost the subscription
>confirmation.
Seems to be [EMAIL PROTECTED]
At 01:44 PM 11/06/2001 +1000, Adam Nash wrote:
>My first question is whether the absence of chat traffic
>will result in a lighter load on the server and therefore
>more capacity for audience numbers?
Yes it will be a lighter load of course, but I doubt that this is the cause
of the choking bug. I know Jeff doesn't agree with me, but I have the
feeling the problem is in the avatar updates.
>Secondly, the above method of buttons in the chat
>applet linked to animations in the avatar vrml file appears
>to be the only way to have avatar behaviours displayed
>in all clients' worlds (ie, a plainvanilla PostionInterpolator
>ROUTEd to, say, a TouchSensor will only be displayed
>on a client's local machine but not to all other clients in
>the VNet mu world). Is this correct?
Steve Guynup, in his chasing game, used proximity sensors I think to change
avatar appearances. I can't remember exactly how he did it, but it worked
if I remember right.
Best wishes to you Adam,
- Miriam
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Q. What is the similarity between an elephant and a grape?
A. They are both purple... except for the elephant.
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http://werple.net.au/~miriam
http://members.optushome.com.au/miriame
Virtual Reality Association http://www.vr.org.au