Vortex is known to be "forward thinking"... most of the time.
 
This particular thread from last month about "Fluorescent light Bulb OU" appears with a new twist this weekend on Slashdot, which picked up this MSNBC story on the fluorescent light that continues to glow for over an hour after it is turned-off...
 
Guess you would call it ..."light after death" .... ;-)



----- Original Message -----
From: Frederick Sparber

Mark Jordan wrote:
>
>  Here is a copy/paste of a related message from the freenrg-l list:
>
>  You might also be interested in knowing about the Imris' circuit
> (US patent #3,781,601):
>
>   http://tinyurl.com/9fc9f 
>
Thanks, Mark.

A single tube 4 foot - 40 watt fluorescent  shop light  with electronic ballast runs about $20.00
at Lowes.
These are probably operating between 40 to 60 KHz which allows plenty of time for
the atoms/molecules to collide at the estimated 1,000 meter/sec Argon (6.64E-26 kg) and 500 meter/sec
Mercury  (3.32E-25 kg) velocities (based on a 3000 K gas temperature.

According to this collision calculator for Argon-Mercury or H2 (3.32E-27 kg) -Argon etc.,
the Argon atom can gain a 50% increase in velocity from an elastic collision with
a Mercury atom rebounding from a wall collision at   - 500 meter/second.
If I didn't goof this would mean a 50% OU "kinetic energy" gain?

http://hyperphysics.phy-astr.gsu.edu/hbase/colsta.html#c4

Not much advantage in going to Hydrogen-Mercury (3000 K H2  v = 5000 meter/sec) but
this doesn't square with the Double Ball Drop thing:

http://hyperphysics.phy-astr.gsu.edu/hbase/doubal.html

" If a light ball like a ping-pong ball is dropped along with a heavy ball like a large superball, the small ball rebounds with a remarkably high velocity, theoretically approaching three times the velocity with which the balls strike the surface. The analysis involves the nature of head-on elastic collisions and in particular the case of a light projectile hitting a heavy target. Slingshot orbits used in space exploration have features in common with this situation even though the objects involved never touch each other."

I probably ain't got my vectors added right.  :-)

Frederick

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