Interesting article: http://www.vice.com/read/whoa-dude-are-we-inside-a-computer-right-now-0000329-v19n9
excerpt: "The other interesting thing is that the natural world behaves exactly the same way as the environment of Grand Theft Auto IV. In the game, you can explore Liberty City seamlessly in phenomenal detail. I made a calculation of how big that city is, and it turns out it’s a million times larger than my PlayStation 3. You see exactly what you need to see of Liberty City when you need to see it, abbreviating the entire game universe into the console. The universe behaves in the exact same way. In quantum mechanics, particles do not have a definite state unless they’re being observed. Many theorists have spent a lot of time trying to figure out how you explain this. One explanation is that we’re living within a simulation, seeing what we need to see when we need to see it." <end> Not that others have not considered this. For example, in this review by John Walker of Susskind's "The Cosmic Landscape": http://www.fourmilab.ch/documents/reading_list/indices/book_487.html <excerpt> "Suppose this is the case: we're inside a simulation designed by a freckle-faced superkid for extra credit in her fifth grade science class. Is this something we could discover, or must it, like so many aspects of Theory 2, be forever hidden from our scientific investigation? Surprisingly, this variety of Theory 1 is quite amenable to experiment: neither revelation nor faith is required. What would we expect to see if we inhabited a simulation? Well, there would probably be a discrete time step and granularity in position fixed by the time and position resolution of the simulation—check, and check: the Planck time and distance appear to behave this way in our universe. There would probably be an absolute speed limit to constrain the extent we could directly explore and impose a locality constraint on propagating updates throughout the simulation—check: speed of light. There would be a limit on the extent of the universe we could observe—check: the Hubble radius is an absolute horizon we cannot penetrate, and the last scattering surface of the cosmic background radiation limits electromagnetic observation to a still smaller radius. There would be a limit on the accuracy of physical measurements due to the finite precision of the computation in the simulation—check: Heisenberg uncertainty principle—and, as in games, randomness would be used as a fudge when precision limits were hit—check: quantum mechanics." <end> I just hope it's not running a Windoz OS! T