so why isn't the experiment and quantum mechanics just another part of
simulation?

harry

On Fri, Sep 14, 2012 at 12:49 PM, Terry Blanton <hohlr...@gmail.com> wrote:
> Interesting article:
>
> http://www.vice.com/read/whoa-dude-are-we-inside-a-computer-right-now-0000329-v19n9
>
> excerpt:
>
> "The other interesting thing is that the natural world behaves exactly
> the same way as the environment of Grand Theft Auto IV. In the game,
> you can explore Liberty City seamlessly in phenomenal detail. I made a
> calculation of how big that city is, and it turns out it’s a million
> times larger than my PlayStation 3. You see exactly what you need to
> see of Liberty City when you need to see it, abbreviating the entire
> game universe into the console. The universe behaves in the exact same
> way. In quantum mechanics, particles do not have a definite state
> unless they’re being observed. Many theorists have spent a lot of time
> trying to figure out how you explain this. One explanation is that
> we’re living within a simulation, seeing what we need to see when we
> need to see it."
>
> <end>
>
> Not that others have not considered this.  For example, in this review
> by John Walker of Susskind's "The Cosmic Landscape":
>
> http://www.fourmilab.ch/documents/reading_list/indices/book_487.html
>
> <excerpt>
>
> "Suppose this is the case: we're inside a simulation designed by a
> freckle-faced superkid for extra credit in her fifth grade science
> class. Is this something we could discover, or must it, like so many
> aspects of Theory 2, be forever hidden from our scientific
> investigation? Surprisingly, this variety of Theory 1 is quite
> amenable to experiment: neither revelation nor faith is required. What
> would we expect to see if we inhabited a simulation? Well, there would
> probably be a discrete time step and granularity in position fixed by
> the time and position resolution of the simulation—check, and check:
> the Planck time and distance appear to behave this way in our
> universe. There would probably be an absolute speed limit to constrain
> the extent we could directly explore and impose a locality constraint
> on propagating updates throughout the simulation—check: speed of
> light. There would be a limit on the extent of the universe we could
> observe—check: the Hubble radius is an absolute horizon we cannot
> penetrate, and the last scattering surface of the cosmic background
> radiation limits electromagnetic observation to a still smaller
> radius. There would be a limit on the accuracy of physical
> measurements due to the finite precision of the computation in the
> simulation—check: Heisenberg uncertainty principle—and, as in games,
> randomness would be used as a fudge when precision limits were
> hit—check: quantum mechanics."
>
> <end>
>
> I just hope it's not running a Windoz OS!
>
> T
>

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