Okay... Here's what I'm not sure about...

The proposed a3dl:cal3d class, how does it relate to a3dl:model and a3dl:object3d?

I know CrystalSpace has distinct classes for Cal3D models and standard 3D sprites... Should we make the same distinction in vos to make implementation in Ter'Angreal easier?

 -sconzey

On 3/1/06, Peter Amstutz <[EMAIL PROTECTED]> wrote:
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Great to hear!  Looking forward to seeing what you come up with.

On Wed, 1 Mar 2006, sconzey wrote:

> I'm going to start working on researching skeletal and keyframe animation,
> there should be a wiki page up by the end of the evening [GMT] to discuss
> it.
>
> -sconzey
>
> --
> QOTD:
> "Violence is the last resort of the incompetent"
>                -- Isaac Asimov
>
> GPG Public Key: http://www.jargonjunkie.com/rants/scones.asc
> Website: http://www.jargonjunkie.com/
>

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:   pgpkeys.mit.edu  18C21DF7 ]
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--
QOTD:
"Violence is the last resort of the incompetent"
                -- Isaac Asimov

GPG Public Key: http://www.jargonjunkie.com/rants/scones.asc
Website: http://www.jargonjunkie.com/
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