There's been a lot of discussion recently about Second Life having problems with overloaded servers and whether or not or how their system can scale.
For example, here's an article: http://terranova.blogs.com/terra_nova/2006/06/sl_and_server_a.html Reed _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d