Other than; all you have to type is 'point' to declare it, and it maps cleanly to 'position' methods and properties, whether you're defining "point.x = item.position.x" or "point = item.position"?
Err... Probably not too far different. It's just a neat way to orient your 3d objects, imo. -SM On 1/24/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: > > > > On Wed, Jan 24, 2007 at 11:22:48AM -0700, S Mattison wrote: > > On 1/22/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: > > > Alternately we could also have a "blob" type for this case. > > > > I'm a big fan of the "Blob" type. I do a lot of SQL database work. ;) > > Well, the goal is to avoid blobs as much as possible, in favor of > breaking out data into separate, meaningful fields whenever it makes > sense. That said, stream-encoded data (particularly compressed formats) > does often need to be treated as an opaque blob. However, in the > context of the original discussion the current design has a "uint8" > type, so the function of blobs is filled by using an array of unsigned > bytes. Only if we don't have unsigned integers is a "blob" type needed. > Although in that case you *still* need to figure out an appropriate > mapping of your blob type into the target language. > > > Have you looked at the 'game' called Colobot? Their "3d bot > > programming language" has a data-structure called "Point", for > > positions in 3d space. > > http://www.epsitec.ch/colobot/program/prog050.txt > > Um. How is a "point" different from a normal x,y,z vector? _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d