I don't think that's going to be feasible.  There's just too many variables 
that could make a factor of 10 difference.  Things like memory bandwidth, 
bitblt in the video card, cpu performance, cache sizes, memory size, memory 
latency, etc.

I'd just attack it from the opposite angle.  Instrument tuxpaint to give 
things like frame rate, number of pointer updates/sec, and maybe memory 
utilization and put up a webpage for folks to contribute their results...

The one thing I think you could manage is to see for a particular OS if a 
certain amount of memory is enough.
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