Hi,
[BIG snip!]
> a number of messages, on this list, several who have stated a problem of
> the sort I mentioned, also do have gfx cards. My understanding of how
> the gfx cards work does not necessary avoid the crashing I read about
> and experienced. If I am wrong, I apologize, in advance, but if I am
> correct, what can be done?
Not a lot. :)
Personally, I'd run FBlit. I know no other useful way round genuine
low chipram situations. Obviously, don't run dozens of separate
high-depth screens..
If you get a gfx card, and I cannot speak from personal experience
here, I doubt running out of gfx ram will be a problem since afaik the
RTG software uses the entire fastram if necessary.
I think the problems, such as they are, are mainly related to V� being
a bit wobbly in the development at the moment. Reverting back to a
non-beta or avoiding known crash-sites is about all you can do. Tell
the programmers about it and they will get round to it eventually.
> Any thoughts on my ideas?
PPC and 128Mb sounds nice... What are you going to *do* with it
though? Nah, you don't need that! You can give it to me... ;-)
Cheers,
Ian
===
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