Hello Benny
On 02-Jan-02, you wrote: >>> What are you using? I'm running Voyager on it's own 24bit 800x600 >>> screen, and I'm running CGX3. I've never taken the time to upgrade >>> to CGX4 -- I wish somebody could tell me why I should upgrade?! >> >> CGX4 has VMEM bitmap management (BITMAPCACHE). Since I use that >> feature in V that will speed it up on gfx cards. > > and use mmu.library when availble ? > > THOR rules :-) VMEM in this context is *video memory*. You don't need an MMU to swap bitmaps in and out of video/fast ram - but you do need to take steps to ensure that your bitmaps are *in* video memory to start with. Understand? And Richter does not rule so much. Otherwise he wouldn't have wasted his time on a library that is obseleted by the next round of OS releases (his MMU API does not correlate to anything except a 68k MMU, which they won't have) that isn't even used now by projects that might require it (Elbox drivers etc..) Next time, Benny, get a clue what you're on about before posting a bunch of shit to the list. Maybe if we're lucky you'll never post again.. -- Matt _____________________________________________________________________ Voyager Mailing List - http://v3.vapor.com/ Voyager FAQ....: http://faq.vapor.com/voyager/ Listserver Help: mailto:[EMAIL PROTECTED]?Subject=HELP Unsubscribe....: mailto:[EMAIL PROTECTED]?Subject=UNSUBSCRIBE
