Hello Benny

On 02-Jan-02, you wrote:

>>> What are you using? I'm running Voyager on it's own 24bit 800x600
>>> screen, and I'm running CGX3. I've never taken the time to upgrade
>>> to CGX4 -- I wish somebody could tell me why I should upgrade?!
>> 
>> CGX4 has VMEM bitmap management (BITMAPCACHE). Since I use that
>> feature in V that will speed it up on gfx cards.
> 
> and use mmu.library when availble ? 
> 
> THOR rules :-)

VMEM in this context is *video memory*. You don't need an MMU to
swap bitmaps in and out of video/fast ram - but you do need to take
steps to ensure that your bitmaps are *in* video memory to start
with. Understand?

And Richter does not rule so much. Otherwise he wouldn't have wasted
his time on a library that is obseleted by the next round of OS releases
(his MMU API does not correlate to anything except a 68k MMU, which
they won't have) that isn't even used now by projects that might require
it (Elbox drivers etc..)

Next time, Benny, get a clue what you're on about before posting a
bunch of shit to the list. Maybe if we're lucky you'll never post again..

-- 
Matt

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