Truetype fonts for the Unicode characters from 0000 to
FFFF (as for example issued by Microsoft) take up
many megabytes.

How can you get glyphs for about 65000 characters
without multi-megabyte downloads?

The reason I used glyphs in a special format is because at
the speed my amiga runs (an accelerated amiga 1200)
just loading truetype fonts for 0000 to FFFF would take several minutes. And
they would use up huge amounts of
memory (say, 20 megs), and if you load a truetype font
for a PC running at 1GHz, it still noticably slows the system down.

To make a set of so many fonts usable quickly on an
accelerated amiga 1200, you must use fonts on disk or
in memory in such a way that their glyphs are not intermingled, their
locations can be quickly calculated, and
they don't need decoding. Also if they are in memory
they cannot be in chip memory because glyphs in non-
compressed form for all those characters take up about
2 megabytes.

My system though can grab any Amiga bitmapped font
into its own format in memory, so in effect it can use any
Amiga font it likes for whatever characters occur in
them (usually 8859-1 characters, of course).

When you say "Unicode", prehaps you mean just small
sets of characters like the 8859-1, 8859-2 etc? When
you say "Unicode", do you include the adding of diacritical
marks of many different sorts to characters? Truetype fonts
can (in pricipal) do such things, but such capables make
truetype fonts large slow and complex. Do you include the case
of characters like Arabic which change in different contexts,
or ligating characters, etc.? It seems incredible to me that
someone could "implement Unicode" without
megabytes of downloads.





----- Original Message -----
From: "Matt Sealey" <[EMAIL PROTECTED]>
> > ---snip---
> >
> > > I have ideas about Unicode. All of them require little change to the
> > > system as most people have them. Certainly it does not require a huge
> > > multimegabyte download and many custom fonts.



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