Sir,
   I know there is not support for super sampling but can i implement
in vtk edge shader as it has tracing.So instead of one ray, i can cast
more rays (say 4) for each pixel.So, if you have any idea for that you
can share with me.

Thanks
puneet

> Message: 1
> Date: Sun, 21 Jun 2009 21:06:46 -0400
> From: Francois Bertel <[email protected]>
> Subject: Re: [VtkEdge] VtkEdge Digest, Vol 11, Issue 8
> To: [email protected]
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hello,
>
> There is no supersampling support in any mapper or in VTK.
>
> The only thing I can thing of is to use vtkRenderLargeImage and render
> the resulting
> as a texture on a quad.
>
> On Sun, Jun 21, 2009 at 4:29 AM, puneet agrawal<[email protected]> wrote:
>> Thanks for tha reply. But This I have already done.Now I want to do
>> super sampling i.e instead of 1 ray/pixel n ray/pixel tp get better
>> quality.
>>
>> On Sat, Jun 20, 2009 at 9:30 PM, <[email protected]> wrote:
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>>> Today's Topics:
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>>> ? 1. Help needed in vtkkwevolumeraycastmapper (puneet agrawal)
>>> ? 2. Re: Help needed in vtkkwevolumeraycastmapper (Francois Bertel)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Fri, 19 Jun 2009 21:38:38 +0530
>>> From: puneet agrawal <[email protected]>
>>> Subject: [VtkEdge] Help needed in vtkkwevolumeraycastmapper
>>> To: [email protected]
>>> Message-ID:
>>> ? ? ? ?<[email protected]>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> hii,
>>> ?I am using vtkkwevolumeraycastmapper for volume rendering but i am
>>> facing some aliasing artifact.So, i want to do some super sampling.Can
>>> anyone help me how can i do this.
>>> Thanks
>>> Puneet
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 2
>>> Date: Fri, 19 Jun 2009 12:33:51 -0400
>>> From: Francois Bertel <[email protected]>
>>> Subject: Re: [VtkEdge] Help needed in vtkkwevolumeraycastmapper
>>> To: [email protected]
>>> Message-ID:
>>> ? ? ? ?<[email protected]>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Hello,
>>>
>>> there is no API to explicit change the sampling distance on
>>> vtkKWEVolumeRayCastMapper. But if you use directly
>>> vtkKWEGPUVolumeRayCastMapper you can do:
>>>
>>> ?vtkKWEGPUVolumeRayCastMapper *mapper;
>>> [...]
>>> mapper->SetAutoAdjustSampleDistances(0);
>>> mapper->SetSampleDistance(distance);
>>>
>>> On Fri, Jun 19, 2009 at 12:08 PM, puneet agrawal<[email protected]> 
>>> wrote:
>>>> hii,
>>>> ?I am using vtkkwevolumeraycastmapper for volume rendering but i am
>>>> facing some aliasing artifact.So, i want to do some super sampling.Can
>>>> anyone help me how can i do this.
>>>> Thanks
>>>> Puneet
>>>> _______________________________________________
>>>> VtkEdge mailing list
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>>>>
>>>
>>>
>>>
>>> --
>>> Fran?ois Bertel, PhD ?| Kitware Inc. Suite 204
>>> 1 (518) 371 3971 x113 | 28 Corporate Drive
>>> ? ? ? ? ? ? ? ? ? ? ?| Clifton Park NY 12065, USA
>>>
>>>
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> --
> Fran?ois Bertel, PhD  | Kitware Inc. Suite 204
> 1 (518) 371 3971 x113 | 28 Corporate Drive
>                      | Clifton Park NY 12065, USA
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