Looks like Apple's Quicktime at 37% has snuck up on Windows Media (38%)
leaving Real Media at 25% in the dust and at the current growth rate is soon
to pip Microsoft to the number 1 position in the media streaming market!

With MPEG-4 and 3GPP (the mobile phone video standard) being based on
Quicktime, and with the AAC format (the audio CODEC of MPEG-4) taking 70% of
the legal music download market and iTunes and thus Quicktime being
installed on every HP/Compaq computer and on every Founder PC shipped
(China's no.2 PC maker) Quicktime is definitely on the ascendency.

It's good to see the most flexible and fully featured media architecture -
which with MPEG-4 is also an open standard (unlike the proprietary WM and
Real) - coming out on top.

-Mart

----------------------------------------------------------------------
Martin Hill,  Digital Media Specialist
Information Management Services, Curtin University of Technology
mailto:[EMAIL PROTECTED],   web: http://is.curtin.edu.au/ims.cfm
Mb: 0417-967-969  wk: (08)9266-3101  Fax: (08)9266-3826

http://www.macnewsworld.com/story/34390.html

QuickTime 6 Breaks 250-Million Mark

By Blane Warrene
MacNewsWorld 
 06/10/04 12:19 PM PT

Frost and Sullivan senior analyst Mukul Krishna told MacNewsWorld that Apple
presently holds a 36.8 percent media-streaming market share. "The general
feeling in the market is that MPEG-4, which means QuickTime, is easier to
work with and more flexible to users and programmers," he said.

 Apple announced Thursday that QuickTime  6, its digital media software, has
surpassed the 250-million download mark since that version was released two
years ago.

 QuickTime 6.5 includes support for MPEG-4 for audio and video, and the 3GPP
and 3GPP2 standards for streaming to mobile networks.
 Frank Casanova, senior director of QuickTime product marketing at Apple,
said in an interview with MacNewsWorld that Thursday's distribution numbers
account only for downloads off of Apple's Web site.

 "95 percent of the [QuickTime] downloads are for PC users," Casanova
explained. "We do not count distribution via PC manufacturers, on enhanced
music CDs or other multimedia products such as games and via AOL 9."

 QuickTime's Standards-Driven Success

During its development of the MPEG-4 spec, the International Organization
for Standardization (ISO) approached Apple in the hopes of using QuickTime
at the core of this new standard.
 "When the ISO came to us asking to use the QuickTime file format, we
obviously said yes," Casanova said. "By being standards-based, our adoption
rate has been massive."

 For his part, Mukul Krishna, senior analyst at Frost and Sullivan said that
potential adopters are leaning toward MPEG-4, which promises to be a huge
benefit for Apple.
 "Many users are afraid to get tied down to a proprietary format, controlled
by a single company," Krishna told MacNewsWorld.

 Casanova added that, because QuickTime is standards-based, Apple developers
do not have to build audio and video players for every multimedia device
introduced, unlike some of Apple's competitors.
 "As manufacturers and telcos adopt the MPEG and 3G  standards, we
automatically support their devices," Casanova said.

 Some QuickTime Standards

 Krishna explained that MPEG-4 is a digital-media compression standard for
delivering audio and video either through a file or streaming. It will
ultimately replace MPEG-2, the current standard used in broadcasting and
multimedia products.

 The new standard, developed by the Moving Picture Experts Group (MPEG), a
working group that is a affiliated with the International Standards
Organization (ISO), provides DVD-quality video at lower data rates and
smaller file sizes.
 "MPEG-2 will continue to dominate for a few years, but the movement is
shifting in favor of MPEG-4," he said.

 According to Casanova, the 3G standards are simply extensions of MPEG-4,
which provide a method for compressing digital media to distribute on next
generation wireless networks.
 "The 3GPP standard supports audio and video streaming GSM cellular
networks, and 3GPP2 covers streaming to CDMA networks," he said. "This gives
us global coverage with QuickTime, which is translated into nearly every
major language."

 Casanova added that Apple remains very active in standards development,
including a newcomer currently called "H.264/AVC" for "advanced video
codec." This new spec, a high-compression digital video encoder within
MPEG-4, was created by the ITU-T Video Coding Experts Group, the group also
responsible for H.263, widely used in video conferencing today.
 "We previewed H.264 support in Quick Time at the National Association of
Broadcasters  this year," Casanova said. "This standard will allow us to
deliver high-definition video that you have to see to believe."

 Casanova explained a scenario where broadband users accessing H.264 encoded
video content over the Internet would see quality improve two-fold.
 "It is the biggest advancement in video technology I've seen since being in
this industry," he said.

 A Global Marketplace

 The marketplace is substantial and growing, according to Krishna's
research. In a recent study released by Frost and Sullivan, the media
streaming format market accounted for over US$700 million in revenue in
2003, with growth in the low double-digits expected during 2004 and 2005.

 Apple is cited as having a growth share in the report, holding 36.8 percent
of the market in contrast to Microsoft's 38.2 percent and RealNetworks'
dwindling 24.9 percent. "The general feeling in the market is that MPEG-4,
which means QuickTime, is easier to work with and more flexible to users and
programmers," Krishna said.
 For his part, Yankee Group wireless analyst John Jackson believes all of
the big players need to be alert as this new industry sector unfolds in
digital entertainment and media.

 "It is imperative that they hedge and be prepared to react to market
shifts," he told MacNewsWorld. "Their addressable market is essentially the
Earth under the 3G standards."
 Meanwhile, Casanova pointed out that Apple provides an end-to-end solution
to the market for content creation and distribution with Final Cut Pro,
QuickTime Streaming Server and the QuickTime client.

 "Content can be authored in Final Cut Pro, sent to a QuickTime Streaming
Server in MPEG or 3G formats and distributed to Quick Time clients or mobile
networks over the Internet," he added.

--------------------------------------
Martin Hill
mailto:[EMAIL PROTECTED]
homepages: http://mart.ozmac.com
Mb: 0417-967-969  hm: (08)9314-5242