Let's see if this finally gets through.

----- Original Message ----- From: "Christian Ohm" <[EMAIL PROTECTED]>
To: <warzone-dev@gna.org>
Sent: Sunday, December 03, 2006 3:51 AM
Subject: Re: [Warzone-dev] Backporting fixes for 2.0.5?


On Saturday,  2 December 2006 at 19:11, Dennis Schridde wrote:
Am Samstag, 2. Dezember 2006 18:51 schrieb Christian Ohm:
> There have been quite a few patches fixing things, or adding small
> features while touching only a few lines of code in the trunk (the
> playlist fix, and the SDL_QUIT and gamma patches, for example). Any
> plans to apply those to 2.0 as well?
Go for it... ;)
Actually it was not directly planed, but if someone wants to do it...

I had a look at the SVN changelog. In most cases, I don't know if the
fix applies to 2.0 as well or just a new feature. And there are quite a
few patches where I can't find the supposed fix in the remaining
changes, so the original author might want to have a look:

r371: Fixed script compilation bugs

r383: Remove an unnecessary and wrong cast
applies

r386: Disabled "Allied players send vision to each other automatically (only once)" for "Allow alliances" alliance mode

r397: Correct openal buffer
applies, but needs another change

r405: Fixed difficulty slider applying settings to the wrong players
r407: Fixed disabled AIs showing up in the game
r411: fixed and enabled shared ally vision for TEAMPLAY and 'Locked Teams' modes
     fixed disabled players allying their team members
r413: Fixed double messages in online games
r415: Fixed AIs getting renamed when changing player number in MP games.
Prevented NETbcast() from flooding the log in games with no network communication. orderDroidObj() scripting function will no longer cause ASSERT when DORDER_DROIDPERAIR is passed as parameter. r422: It is now possible to win in a team in 'Locked Alliances' mode, also in this mode a player doesn't lose until all of his team members were defeated Game now shows a text message when player has won/lost the game (just a temporary solution to bug #7317) Added extra heap debug, should be there at least until we fix bug #6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on win Increased number of iterations A* is allowed to do per frame, which will hopefully speed up pathfinding
     Fixed multiplayer menu slider bug (bug #6529)
Fixed players not forwarding enemy units visibility to their allies in 'TEAMPLAY' and 'Locked Alliances' modes
r424: Re-enabled some debug keys and disabled unused ones

r427: Process SDL_QUIT
applies

r428, r430, r508: Add gamma controls
combined patch may be attached

r436: fixed implicit bool/int to string convertion for the scripting language
     minor scripting function fixes
r440: Make lots of __inline, _inline, FUNCINLINE and whatnot static inline. See bug#7591
r448: Fixed double declaration of "FUNCTION" token for bison

r451: resolution config value has been changed to width and height (easier to parse). I probably forgot to tell that I changed the --viewport cl option to --resolution, which should be more clear to non programmers
needs parts of the previous one as well. I think we should use
--resolution in 2.0 as well, so we do not need to document the different
versions.

r452: Report wrong tracknumbers to LOG_SOUND and don't crash in sound_Play*DTrack
     Correct --help text
     Make console backlog key configurable

r459: HP/Reload bars overlaping
only for multi-turret?

r460: commander-related crash fix
r472: sensorcrash.patch: fixes a crash when repairing a not damaged command center, corrects the mouse cursor

r474: Fix for bug #7708: isHumanPlayer() now checks for player numbers outside the range if [0,MAX_PLAYERS)
applies

r492: License clarification about original data files
add this or whatever we decide on

r499: fixes disappearing oil derricks (bug #7740)

r501: Fix typos in COMPILE and remove outdated COMPILE.html
plus check other docs

r502: Check for '\r' as well as '\n'. This should make playlists with DOS line endings work
applies

r511: Attempt to fix a script callback bug as described on IRC
r515: Fixed target prediction finally
Fixed a bug which prevents AA weapon area of effect damage from working properly Fixed crashes when firing at baba people,baba vehicle in singleplayer campaign
r517: Fixed a potential crash with transport
     Fixed a crash/repair units disorder when linked to a commander

None of my commits apply to 2.0. Most of what I have done will have to wait until 2.1 or later. If time will permit I will take a closer look at the bugfixes, although most of them seem to apply to the features to be released in 2.1.

Troman
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