On 1/28/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

Is there a list of the bugs and or inflexibilities that have to do
with the rendering engine?  Besides a endian issue the macs have
that is. :)

hmm lemme list a few problems with the current render engine:
1.Redefinition of vector types and non-descriptive names like
'iVector','PIEVERTEX','PIEPIXEL','iVertex' etc etc
2.Performance critical functions such as primitive drawing functions
'pie_Draw3DShape','pie_Draw3DShape2','pie_Polygon','pie_DrawShadow'(90%
of 3D rendering functions will use them every frame) are too slow
3.Bucket list became obsolete it seems,think it should do something more
than listing all objects to draw.
4.Frequent texture coords adjustment.
5.Weird texture storage measures in memory(maybe to exchange speed
with space due to psx...)
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