On 1/28/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Is there a list of the bugs and or inflexibilities that have to do with the rendering engine? Besides a endian issue the macs have that is. :)
hmm lemme list a few problems with the current render engine: 1.Redefinition of vector types and non-descriptive names like 'iVector','PIEVERTEX','PIEPIXEL','iVertex' etc etc 2.Performance critical functions such as primitive drawing functions 'pie_Draw3DShape','pie_Draw3DShape2','pie_Polygon','pie_DrawShadow'(90% of 3D rendering functions will use them every frame) are too slow 3.Bucket list became obsolete it seems,think it should do something more than listing all objects to draw. 4.Frequent texture coords adjustment. 5.Weird texture storage measures in memory(maybe to exchange speed with space due to psx...)
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