Back to this loading topic. I wasn't reading all mailinglist messages
lately, but from reading old messages looks like this is still not
resolved.
> Anyhow, I fixed the crash in saving the game. Loading the game
> resulted in a different crash, which I also fixed, but then there was
> another one:
>
> 7. The following error occurs when loading a saved game, at least in
> campaign mode:
> error: eventSetContextVar: Variable type mismatch (1/0)
> error: Assert in Warzone: event.c:779 : eventSetContextVar
> (FALSE), last script event: '<none>'
> event.c:779: failed assertion `(0)'
I'm really clueless why this happens.
I wouldn't deal with the loading/saving code, if it worked fine for you
at
some point, since AFAIK loading/saving code wasn't changed after the
64bit-patch (r495). Do you know if loading worked after this patch? There
were also modifications to the savegame format, maybe something wasn't
endianized? Another thind you can do is to try to find the commit that
broke
savegame loading on mac.
> I'm attaching a savegame. Chances are good that there are endian
> issues so it won't load for others, but if you can give me some hints
> about where it crashes trying to load this, it might help fix it on my
> end, too. Thanks!
Can't load it, that's what I get as debug output:
never: levLoadData: loading script system state
error: resGetDataFromHash: Unknown ID:
error: Assert in Warzone:
c:\wz\source\lib\framework\frameresource.c:544 :
resGetDataFromHash (FALSE), last script event: '<none>'
call stack:
> Warzone.exe!resGetDataFromHash(const char * pType=0x005cba0c, unsigned
> int
HashedID=1065441038) Line 544 + 0x5b bytes C
Warzone.exe!eventLoadContextHashed(int version=50331648,
char * pBuffer=0x038a0088, unsigned int * pSize=0x0012f540) Line 370 +
0xe
bytes C
Warzone.exe!eventLoadState(char * pBuffer=0x038a0080, unsigned int
fileSize=2204, int bHashed=1) Line 764 + 0x11 bytes C
Warzone.exe!loadScriptState(char * pFileName=0x00d39480) Line 11669 +
0x11 bytes C
Warzone.exe!levLoadData(char * pName=0x00d63000, char *
pSaveName=0x00d39480, int saveType=4) Line 1131 + 0x9 bytes C
Warzone.exe!gameLoadV(char * pFileData=0x038a0088, unsigned int
filesize=4572, unsigned int version=34) Line 4161 + 0x15 bytes C
Warzone.exe!gameLoad(char * pFileData=0x038a0088, unsigned int
filesize=4572) Line 3283 + 0x14 bytes C
Warzone.exe!loadGameInit(char * pGameToLoad=0x00d39480) Line 1385 +
0xd
bytes C
Warzone.exe!SDL_main(int argc=12, char * * argv=0x0012fd38) Line 562 +
0xa bytes C
Warzone.exe!_main() + 0xd1 bytes C
I have attached savegame from campaign 1, mission 1 in case you still
need
it.