On 2/8/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson:
> On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> > > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > > > 7. The following error occurs when loading a saved game, at least
> > > > > in campaign mode:
> > > > > error:      eventSetContextVar: Variable type mismatch (1/0)
> > > > > error:      Assert in Warzone: event.c:779 : eventSetContextVar
> > > > > (FALSE), last script event: '<none>'
> > > > > event.c:779: failed assertion `(0)'
> > > >
> > > > I'm attaching a savegame.  Chances are good that there are endian
> > > > issues so it won't load for others, but if you can give me some hints
> > > > about where it crashes trying to load this, it might help fix it on
> > > > my end, too.  Thanks!
> > >
> > > Does anyone have a savegame I can test on?  Also, I think that one of
> > > the problems is going to come from lib/script/evntsave.c not doing any
> > > endianizing when it saves or loads files.  Can someone who understands
> > > what's going on in that file help me out in fixing that?  It doesn't
> > > seem to be as consistently structured as the other save/load code that
> > > I endianized a few months ago, so it's hard to tell exactly which
> > > things are being saved to the file and what data type each one is.
> > > Thanks.
> >
> > http://wz2100.net/forum/index.php?topic=308.0
> > This thread contains several savegames from the end of CAM_1 and CAM_2.
> > You can use those to test branches/2.0. (They won't work with trunk,
> > because it can't load them. "Unexpected end of file." I think someone
> > broke the load-old-savegame-version code.)
> >
> > BTW: You fixed several bugs for Mac lately. Could you port them to
> > branches/2.0? Otherwise I have to (and will) do that.
>
> I backported the two changes that I made that were problems in 2.0.
> However, there is still that "Audio error after init" bug that someone
> else committed the fix to.  That needs to be backported as well, and
> then I think 2.0 is Mac-clean as far as I can tell. (Saved game saving
> and loading worked the last time I checked, and is only broken in
> trunk as far as I am aware.)
You mean r660 by Giel?

That's the one.  Committed.  Thanks.

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