Gerard Krol schreef:
> Dennis Schridde wrote:
>> Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
>>  
>>> By tweaking 2 lines the water really improves a lot!
>>> 4p-Sk-FishNets is a good map to test.
>>>     
>>
>> I applied it in my local copy...
>> Nice in general, but the alpha change should be done to the texture
>> and not in the code, IMO... Eg. Grim's textures have a good alpha
>> setting for water, which makes them look ugly with these changes...
>>   
> I agree that doing the alpha in the textures is better, much more
> flexibility that way.
> Maybe you could only apply the second change? That improves the
> riverbeds alot in my opinion. The alpha in the texture pages can then
> come some later time.
>
> By the way, why aren't grims textures in svn? I might want to improve
> on some textures too, and it would nice to be able to continue from
> his work.
Grim's textures aren't in SVN because he didn't license those textures
with a free license (e.g. creative commons, one of the GNU range, etc.).
That's at least what I think is the case.

-- 
Giel

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