Gerard Krol schreef: > Dennis Schridde wrote: >> Am Samstag, 17. Februar 2007 schrieb Gerard Krol: >> >>> By tweaking 2 lines the water really improves a lot! >>> 4p-Sk-FishNets is a good map to test. >>> >> >> I applied it in my local copy... >> Nice in general, but the alpha change should be done to the texture >> and not in the code, IMO... Eg. Grim's textures have a good alpha >> setting for water, which makes them look ugly with these changes... >> > I agree that doing the alpha in the textures is better, much more > flexibility that way. > Maybe you could only apply the second change? That improves the > riverbeds alot in my opinion. The alpha in the texture pages can then > come some later time. > > By the way, why aren't grims textures in svn? I might want to improve > on some textures too, and it would nice to be able to continue from > his work. Grim's textures aren't in SVN because he didn't license those textures with a free license (e.g. creative commons, one of the GNU range, etc.). That's at least what I think is the case.
-- Giel
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