On 3/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH,
and BACKDROP_HACK_HEIGHT (which still is 512).
In code below this with
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f(255, 0);
glVertex2f(screenWidth, 0);
glTexCoord2f(0, 255);
glVertex2f(0, screenHeight);
glTexCoord2f(255, 255);
glVertex2f(screenWidth, screenHeight);
glEnd();
should not the 255 be also changed? Why is it 255 in first place?
if BACKDROP_HACK_HEIGHT = 1024, then it no look right ?
Anybody explain why this value used? I think it is mistake?
I believe those are texture coordinates that get translated into 0.0f
-> 1.0f. Although I must admit I am a bit mystified about how exactly
this works.
- Per
_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev