Am Freitag, 2. März 2007 schrieb Per Inge Mathisen:
> On 3/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH,
> > and BACKDROP_HACK_HEIGHT (which still is 512).
> >
> > In code below this with
> >         glBegin(GL_TRIANGLE_STRIP);
> >                 glTexCoord2f(0, 0);
> >                 glVertex2f(0, 0);
> >                 glTexCoord2f(255, 0);
> >                 glVertex2f(screenWidth, 0);
> >                 glTexCoord2f(0, 255);
> >                 glVertex2f(0, screenHeight);
> >                 glTexCoord2f(255, 255);
> >                 glVertex2f(screenWidth, screenHeight);
> >         glEnd();
> >
> > should not the 255 be also changed?  Why is it 255 in first place?
> > if BACKDROP_HACK_HEIGHT = 1024, then it no look right ?
> >
> > Anybody explain why this value used?  I think it is mistake?
>
> I believe those are texture coordinates that get translated into 0.0f
> -> 1.0f. Although I must admit I am a bit mystified about how exactly
> this works.
I have no idea, either.
I tried to change it to 0.0f/1.0f a while ago, but it didn't look too nice. 
(Stretched much too much.)

--Dennis

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