Am Freitag, 2. März 2007 schrieb Per Inge Mathisen: > On 3/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH, > > and BACKDROP_HACK_HEIGHT (which still is 512). > > > > In code below this with > > glBegin(GL_TRIANGLE_STRIP); > > glTexCoord2f(0, 0); > > glVertex2f(0, 0); > > glTexCoord2f(255, 0); > > glVertex2f(screenWidth, 0); > > glTexCoord2f(0, 255); > > glVertex2f(0, screenHeight); > > glTexCoord2f(255, 255); > > glVertex2f(screenWidth, screenHeight); > > glEnd(); > > > > should not the 255 be also changed? Why is it 255 in first place? > > if BACKDROP_HACK_HEIGHT = 1024, then it no look right ? > > > > Anybody explain why this value used? I think it is mistake? > > I believe those are texture coordinates that get translated into 0.0f > -> 1.0f. Although I must admit I am a bit mystified about how exactly > this works. I have no idea, either. I tried to change it to 0.0f/1.0f a while ago, but it didn't look too nice. (Stretched much too much.)
--Dennis
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