On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

>Bigger texture page(enlarging exist texture pages)
>pros:
>1.require no pie changes
>2.easier to implement,requires zero source changes
>
>cons:
>1.slower opengl texturing due to increased texture(256x256/512x512
>to
>512x512/1024x1024)
>2.may not look as good as per-pie texture because the space
>allocated to
>each pie is relatively small
>3.waste space on large pages(proportional to size)

This is only option for now I thinks.   How much vram we use now?

I think we have 1-3 1152x1280 tilesets(not sure if all are loaded or load on
request based on map tileset) 2-3MB each
and few 512x512(2 iirc one for droid 'hub' and one for droid weapon)
300-400K each
38 256x256(40% with 'soft' postfix are not used/loaded I think) 10-150K each

we also have the texture compression patch made/applied by Per and
gerard_,so the actual size might be smaller in vram than on harddisk.
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