On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>Bigger texture page(enlarging exist texture pages) >pros: >1.require no pie changes >2.easier to implement,requires zero source changes > >cons: >1.slower opengl texturing due to increased texture(256x256/512x512 >to >512x512/1024x1024) >2.may not look as good as per-pie texture because the space >allocated to >each pie is relatively small >3.waste space on large pages(proportional to size) This is only option for now I thinks. How much vram we use now?
I think we have 1-3 1152x1280 tilesets(not sure if all are loaded or load on request based on map tileset) 2-3MB each and few 512x512(2 iirc one for droid 'hub' and one for droid weapon) 300-400K each 38 256x256(40% with 'soft' postfix are not used/loaded I think) 10-150K each we also have the texture compression patch made/applied by Per and gerard_,so the actual size might be smaller in vram than on harddisk.
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