[EMAIL PROTECTED] wrote: > On Tue, 08 May 2007 12:10:10 -0400 The Watermelon > <[EMAIL PROTECTED]> wrote: >> On 5/7/07, Jose Ivey <[EMAIL PROTECTED]> wrote: >> >>> I tried three turrets and ran into an unhandled exception here >> in >>> actionUpdateDroid from action.c >> >> What kind of the combination you used for the 3 turret droid? >> the values of the psActionTarget[0] seems to be valid,the only >> problem that >> could cause this is some debug memory value like >> 0xccccccc(allocated and >> uninitialized memory iirc) by MSVC,which bypasses the NULL check >> against >> psActionTarget[index] and causes shift >> operation(psActionTarget[index]->died) on memory address >> 0xccccccc,hence the >> error: >> "Access violation reading location 0xcccccd08." > > It still mean there is error in code someplace. Everything should > be set to value before checking against NULL. >
> 0xCCCCCCCC - Allocated on stack, but not initialized Bad pointer? _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev