1.the sscanf target buffer in texLoad in texture.c was never incremented by
'j' per loop,so all the tiles will have the first tile's color.
2.%hh is a C99 feature,so it's not guaranteed to work properly with C89
compiler.

the patch attached should fix the 2 problems listed,though it might not be
optimal.

Attachment: radarcolorC89fix.patch
Description: Binary data

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