1.the sscanf target buffer in texLoad in texture.c was never incremented by 'j' per loop,so all the tiles will have the first tile's color. 2.%hh is a C99 feature,so it's not guaranteed to work properly with C89 compiler.
the patch attached should fix the 2 problems listed,though it might not be optimal.
radarcolorC89fix.patch
Description: Binary data
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